Tomb Raider Archives - The Sound Architect https://www.thesoundarchitect.co.uk/tag/tomb-raider/ Sun, 08 May 2022 15:05:32 +0000 en-GB hourly 1 https://wordpress.org/?v=6.1.7 https://www.thesoundarchitect.co.uk/wp-content/uploads/2021/02/SoundArchitect_Favicon_32x32px.png Tomb Raider Archives - The Sound Architect https://www.thesoundarchitect.co.uk/tag/tomb-raider/ 32 32 68292900 Troels Folmann (Overwatch 2, Tomb Raider: Anniversary) https://www.thesoundarchitect.co.uk/tsap-s05e05/ https://www.thesoundarchitect.co.uk/tsap-s05e05/#respond Sun, 08 May 2022 14:53:56 +0000 https://www.thesoundarchitect.co.uk/?p=24754 Troels Featured Title

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(TSAP S05E05) Troels Folmann (Overwatch 2, Tomb Raider: Anniversary) Sam is joined by the multi-talented, Troels Folmann. Not only is Troels a highly renowned composer and sound designer, he founded 8dio with Tawnia Knox and aided in the creation of SoundPaint – a revolutionary music composition engine. They discuss his sources of inspiration, philosophies on...

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Composer/Multi-Instrumentalist, Brian D’Oliveira https://www.thesoundarchitect.co.uk/tsap-s05e03/ https://www.thesoundarchitect.co.uk/tsap-s05e03/#respond Sun, 06 Mar 2022 11:37:57 +0000 https://www.thesoundarchitect.co.uk/?p=24729 Brian D'Oliveira

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(TSAP S05E03) Brian D’Oliveria (Resident Evil Village, Shadow of the Tomb Raider) Brian D’Oliveira joins Sam in this episode to discuss creating The Witcher Nightmare of the Wolf score, the Resident Evil franchise, including the haunting track “Yearning for Dark Shadows” from Resident Evil Village, his journey into audio and music, as well as the...

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Interview with Composer/Musician, Dr. Richard Niles https://www.thesoundarchitect.co.uk/interview-with-composer-richard-niles/ https://www.thesoundarchitect.co.uk/interview-with-composer-richard-niles/#respond Fri, 26 Oct 2018 09:36:43 +0000 https://www.thesoundarchitect.co.uk/?p=22351

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Sam Hughes speaks with composer, Richard Niles about his career so far, the Tomb Raider Dark Angel Kickstarter and more.  Dr. RICHARD NILES is a prolific composer, producer, songwriter, arranger, conductor and musical director whose career spans pop, R&B, rock and jazz. Records featuring his work have sold over 250 million copies worldwide.  Richard Niles...

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Tomb Raider: Dark Angel Symphony Interview with Peter Connelly https://www.thesoundarchitect.co.uk/tomb-raider-dark-angel-symphony-interview-with-peter-connelly/ https://www.thesoundarchitect.co.uk/tomb-raider-dark-angel-symphony-interview-with-peter-connelly/#respond Sun, 30 Sep 2018 13:37:43 +0000 https://www.thesoundarchitect.co.uk/?p=22213

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Sam Hughes speaks with composer Peter Connelly. Peter’s career within the video games industry started out in 1995 and he has since been employed at various levels of expertise including Music Composer, Sound Designer, Audio Lead and Audio Manager. His musical and sound engineering background spans 4 decades, composing soundtracks and creating sound effects for...

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Peter Connelly Reveals Tomb Raider: The Dark Angel Symphony https://www.thesoundarchitect.co.uk/peter-connelly-reveals-tomb-raider-dark-angel-symphony/ https://www.thesoundarchitect.co.uk/peter-connelly-reveals-tomb-raider-dark-angel-symphony/#respond Tue, 28 Aug 2018 17:34:11 +0000 https://www.thesoundarchitect.co.uk/?p=22096 dark angel banner image

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Composer announces fan-driven Kickstarter campaign to bring beloved videogame soundtrack to life Almost 20 years since he first worked on the series, Peter Connelly is giving Tomb Raider fans the chance to help fund Tomb Raider: The Dark Angel Symphony, a studio album of rearranged and remastered music from Tomb Raider: The Last Revelation, Tomb Raider:...

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The Tomb Raider Suite – Live World Premiere https://www.thesoundarchitect.co.uk/the-tomb-raider-suite-live-world-premiere/ https://www.thesoundarchitect.co.uk/the-tomb-raider-suite-live-world-premiere/#respond Wed, 21 Dec 2016 14:00:22 +0000 http://www.thesoundarchitect.co.uk/?p=16578

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Article by Katie Tarrant Edited by Sam Hughes It’s interesting to study what it is about music that moves us; certain instruments, timbres, nostalgia, melodies, progressions and much more. For me and many others, it is a combination of all things, and the world premiere of the Tomb Raider Suite was the perfect combination for...

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Interview with Tomb Raider Composer, Nathan McCree https://www.thesoundarchitect.co.uk/nathanmccree/ https://www.thesoundarchitect.co.uk/nathanmccree/#respond Sun, 11 Dec 2016 14:30:26 +0000 http://www.thesoundarchitect.co.uk/?p=16428

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Sam Hughes speaks to composer and audio director, Nathan McCree. Nathan McCree is a composer and sound designer with twenty four years professional experience composing music and designing sound effects for computer games with over sixty published titles to his credit. A member of the British Academy of Songwriters, Composers and Authors (BASCA), he began...

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Interview with Rise of the Tomb Raider Audio Director, Jack Grillo https://www.thesoundarchitect.co.uk/jackgrillo/ https://www.thesoundarchitect.co.uk/jackgrillo/#respond Sat, 19 Dec 2015 16:00:01 +0000 http://www.thesoundarchitect.co.uk/?p=13508 og:image

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Sam Hughes speaks to Audio Director, Jack Grillo about the epic adventure release Rise of the Tomb Raider! Jack has been working as a Sound Designer for the past 20 years, with experience in film, television, commercials, and video games. Early in his video game career, Jack worked as Audio Lead and Audio Director for the...

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Interview with Professional Composer, Jason Graves https://www.thesoundarchitect.co.uk/jasongravesinterview/ https://www.thesoundarchitect.co.uk/jasongravesinterview/#respond Tue, 04 Feb 2014 22:24:54 +0000 http://www.thesoundarchitect.co.uk/?p=1741 The Sound Architect -

The Sound Architect speaks with incredible composer Jason Graves. Jason is an Academy Award-winning (BAFTA) composer who has brought his passion for music to franchises such as TOMB RAIDER (SQUARE ENIX) and DEAD SPACE (EA). He is particularly enthusiastic about illustrating a project’s story and character arcs through the power of music. His sophisticated composition style...

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